Aspect of Wrath
Your bloodline had some mad fellas in there
Level 3: Broodish Impulse
The amount of Heat you gain from Kindling when you roll Initiative increases to 3.
Level 3: Seething Anger
When a creature you can see within 60 feet of you damages you, you can take a Reaction to mark the creature as Spited until the end of your next turn. The first time you hit a Spited creature with an attack it deals extra damage equal to one roll of your Heat Die halved, and gain 1 Heat.
Level 6: Catalyst – Wrath
You gain the aspect catalyst – Dread, found at the bottom of the catalyst list. This catalyst doesn’t count towards your total number of catalysts and you can’t replace it when you level up.
Level 6: Wrung Confession
As a Magic action you can force one creature within 30 feet of you that can hear you to make a Wisdom saving throw. If you know the creatures greatest fear it has Disadvantage on this save. A creature immune to the Frightened condition automatically succeeds this saving throw.
On a failed save, the creature can’t knowing tell you a lie for 1 hour, though it can still refuse to speak. Succeed or fail, the creature can’t be affected by this feature again for 24 hours.
Level 10: Immutable Fury
As a Bonus action, you can spend 3 Heat to end the Charmed, Frightened or Stunned condition on yourself. In addition, if you are Bloodied, your Heat Triggers cost 1 less Heat (minimum 1).
Level 14: Unending Grudge
Once per turn, you can activate Seething Anger without taking a Reaction. You must still take damage from a creature first. In addition, while you are Bloodied, damaging a Spited creature for the first time deals extra damage equal to a full roll of your Heat Die, rather than half.
