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Wolfknight

Afflicted with the lupine curse, you have begun to transform. Those who emulate the archetype of the Wolfknight find themselves drawn to anger and pride, a bestial rage emerging whenever they are provoked. That said, many wield said power to guard what they prize closest, while others roam as dangers to lonely travellers.


Level 3: Curse of lycanthropy

You have the Lycan curse, causing you to take on the hideous form of half wolf under certain conditions. Creatures can detect this feral nature through Passive Investigation or contextual Insight checks, with a DC of 10 + your Proficiency Bonus + your Charisma modifier. At the start of your turn, if you are exposed to the full moon, or you are below half of your Hit Point Maximum, you must succeed Wisdom saving throw (DC 15). You can choose to fail this saving throw. On failure, you transform into a Lycan. You can use equipment and wear armour in this form, but you cannot speak. The transformation lasts for 1 hour, or until you fall unconscious, die, or are exposed to wolfsbane oil.

At the start of your turn, you may transform into this Lycan form. When you do, you immediately become subject to the Bestial Frenzy feature. Once you use this feature, you can’t use it again until you finish a Long Rest unless you expend a use of your Second Wind (No action required) to restore your use of it.

While transformed, you gain the following features:

  • Lycanthrope. Your Hit Points and Hit Point Maximum is increased by an amount equal to your Fighter level. Your size becomes Large and you gain Advantage on Strength ability checks and saving throws.
  • Lycan’s Bane. Whenever you take damage from a weapon made of silver or coated in wolfsbane oil, you take an additional 1d8 Poison damage. This damage cannot be reduced in any way.
  • Feral Hunter. Your Speed increases by 5ft, you gain a Climbing Speed equal to your Speed, and you gain Advantage on Initiative rolls.
  • Natural Weapons. You can use Dexterity instead of Strength for the attack and damage rolls of your Unarmed Strikes. They gain the Light property and deal 1d4 Bludgeoning, piercing or Slashing damage (your choice). This increases to 1d8 at level 11.
  • Bestial Frenzy. When you start your turn with fewer than half your Hit Point Maximum you must succeed a Wisdom saving throw (DC 10). On a failure, you move directly towards the nearest creature and make take the Attack action against that creature using your Unarmed strikes. If you have your Extra Attack feature, you can choose whether to use it for this special attack.

Level 7: Supernatural Predator

By spending extended time transformed, some aspects of the Lycan curse benefit your day to day activities. You gain the following features:

  • Feral Nature. You gain Proficiency with the Charisma (Intimidation) skill, if you don’t already have it. Additionally, when you make an Intimidation check you may gain Advantage by choosing to reveal your nature as a Lycan to any targets.
  • Predatory Instincts. You gain Advantage on Wisdom ability checks that rely on Smell or Hearing.
  • Transformed: Apex Hunter. While transformed your Unarmed Strikes afflict a target with supernatural dread. Once per turn, when you damage a creature with an Unarmed strike, you can force it to succeed a Wisdom saving throw (DC 8 + Strength or Dexterity modifier + your Proficiency Bonus) to avoid becoming Frightened of you for 1 minute.

Level 10: Maddening Anger

While transformed you gain the following features:

  • Improved Strikes. Your Unarmed Strikes become +1 weapons. At level 14 they become +2, and at level 17 they become +3.
  • Manic Frenzy. When you use your Action surge you may immediately make one Unarmed Strike against a creature in range (No action required).
  • Cannibal. Once per day, as part of a 10 minute ritual, you may prepare and eat the corpse of a Medium or larger Beast or Humanoid (Time may vary on size). The creature must of died within the last 8 hours, and the majority of it’s organs and muscles must be intact. Upon completion, you regain usage of your Curse of Lycanthropy transformation, and you may roll an amount of Hit Die equal to your Proficiency Bonus, regaining Hit Points equal to the amount rolled, but not expending the die.

Level 15: Contagious Fury

Creatures within 30 foot of your that are Frightened due to your Apex Hunter feature, are also affected by your Bestial Frenzy feature, though they make their attack using the most contextually sensical weapon.
Additionally, you have Advantage on attack rolls targeting Frightened creatures within 30 feet of you.


Level 18: Dread Beast

Whenever you transform into a Lycan, you may release a savage roar. Creatures within 30 foot of you that can hear you must succeed a Wisdom saving throw (DC 8 + Strength or Dexterity modifier + your Proficiency Bonus) to avoid becoming Frightened of you for 1 minute. While transformed you may repeat this howl as a Bonus Action. You can use this Bonus Action once per transformation.

Additionally, you gain Resistance to Fire, Cold, Poison, Acid and Lightning damage, as well as Bludgeoning, Piercing, Slashing damage from non-silvered weapons. While transformed, if you are below half your Hit Point Maximum, once per turn when you deal damage to a creature using your Unarmed Strikes, you gain Hit Points equal to the damage dealt. To benefit from this, the creature must be edible and must be Medium or larger.


DMs Note: Curse Transferral.

Upon reaching level 18, the curse of lycanthropy becomes so potent that it can be transferred through combat. When you kill a Humanoid using an Unarmed Strike, they gain the Curse of Lycanthropy. After 1 hour, they regain half of their Hit Points, and immediately engage in a Lycan Transformation as described above.

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