Path of the Earthshaker
Rage war with such fury the very earth tremors
The Earthshakers are a clan of primal warrior from the desert of Ressai-Venar, a mountainous set of dunes known for their harsh conditions. Barbarians who follow the path of the Earthshaker connect to the very ground they walk on, often spending time in meditation solely to feel the subtle movements and vibrations of the world trees life beneath the stone. They form bleak bastions of stone to protect against the deserts rage, wielding their connection to the lands to shake the foundations of those they proclaim unjust.
Level 3: Rumbling Rage
While your Rage is active, you emit tremors with each step, in a 5 foot Emanation. At the end of each of your turns you can force each creature in the Emanation to succeed a Constitution saving throw (DC 8 + your Constitution modifier and Proficiency Bonus) or take Thunder damage. To determine the amount of Thunder damage, roll a number of d4s equal to your Rage Damage bonus, and add them together.
Level 3: Road Maker
Terrain composed of rubble, rocks, or dirt isn’t Difficult Terrain for you. In addition, you gain proficiency with Mason’s tools.
Level 6: Deafening Tremors
When a creature fails their Constitution saving throw against your Rumbling Rage feature, they become Deafened until the end of your next turn. In addition, while you are Raging, your melee attacks deal an extra 1d4 Thunder damage against Deafened creatures.
Level 10: Land Surf
You can move through solid earth or rock as if those areas were Difficult Terrain without disturbing the matter through which you pass. If you end your turn in solid earth or rock, you are shunted out to the nearest unoccupied space you last occupied.
Level 14: Boulder Builder
When you activate your Rage, and as a Bonus Action while your Rage is active, you may form a loose boulder of rock around you until the start of your next turn. You gain a +1 bonus to your AC while you have a boulder orbiting you.
If you have a boulder, when you forgo Advantage on an attack using your Brutal Strike feature, you may hurl it at the target, expending it. If the attack hits, the target takes an extra 1d10 Bludgeoning damage and you may use the Forceful Blow effect in addition to another Brutal Strike effect.
In addition, once per active Rage, when you take the attack action you can replace one of your attacks in order to shatter a boulder into a spray of shrapnel, forming a 20 foot Cone originating from you. Each creature in that area must make a Dexterity saving throw against your Rumbling Rage DC. On a failed save creatures take 4d10 Piercing damage, or half as much on a success. This action expends the boulder.
