Frog Spells
Certain magics are ideas manifest, formulated over long talks and much study. Nature however, provides a canvas that is foolish to discard. These spells are used by the Rangers and Druids of the Starwoods, inspired by various amphibians that haunt bayous and lily pads around the lands.
Mechanic: Slimy
Some Frog spells cause a creature to become Slimy. Creatures that are Slimy have their Speed reduced by 5 feet. A creature remains Slimy for a minute, or until they use an Action on their turn to scrape the slime off.
Gack
Evocation Cantrip (Druid)
Casting Time: Action
Range: Touch
Components: V, S, M
Duration: Instantaneous
You touch one creature within reach. It must suceed a Dexterity saving throw or take 1d8 Acid damage and become Slimy.
Cantrip Upgrade. The damage increases by 1d8 when you reach levels 5 (2d8), 11 (3d8) and 17 (4d8).
Tongue Whallop
Level 1 Transmutation (Druid, Ranger)
Casting Time: Action
Range: 15 feet
Components: V, S, M (Frogspawn)
Duration: Instantaneous
Your tongue magically extends to smash against a target. Make a melee speall attack against a creature within range, On a hit you deal 3d6 Acid damge and, if the target is Slimy, you gain Hit Points equal to 2 + the spell’s level.
Using a Higher-Level Spell Slot. The Acid damage increases by 1d8 for each spell slot level above 1.
Splash
Level 1 Conjuration (Druid, Ranger)
Casting Time: Action
Range: Self (15-foot Cube)
Components: V, S, M (Frogspawn)
Duration: Instantaneous
You cause a cascade of acidic oozez to splash out. Each creature in a 15-foot Cube originating from you makes a Dexterity saving throw. On a failed save, a creature takes 3d6 Acid damage and becomes Slimy.
Lilypad Leap
Level 1 Transmutation (Druid, Ranger)
Casting Time: Action
Range: 15 feet
Components: V, S, M (Frogspawn)
Duration: Instantaneous
You and a willing creature within range swap places, as long as there is a clear path between you.
If there is a Slimy creature within 10 feet of you before or after you swap, you and the willing creature gain 1d6 Temporary Hit Points.
Using a Higher-Level Spell Slot. The range increases by 15 foot for each slot level spent above 2.
Foam Spray
Level 2 Conjuration (Druid, Ranger)
Casting Time: Action
Range: Self (15-foot Cone)
Components: V, S, M (Frogspawn)
Duration: Instantaneous
You spew caustic foam from you in a 15-foot Cone. Each creature in that area makes a Dexterity saving throw, taking 3d6 Acid damage on a failed save or half as much damage on a successful one. Creatures that fail this saving throw, or were Slimy when they made it, have their Speed reduced by 10 feet until the end of their next turn.
Until the start of your next turn, the spell’s area becomes coated in foam. When a creature moves into or within the area, it becomes Slimy.
Escape Bubble
Level 2 Conjuration (Druid, Ranger)
Casting Time: Bonus Action
Range: Self
Components: V, S, M (Frogspawn)
Duration: Concentration, up to 1 minute
You form a dense bubble around you. For the duration of the spell, you can hover and when you would take damage from a melee weapon attack or unarmed strike, you can take a Reaction to reduce the damage by 1d6 + your Spellcasting Ability modifier and cause your attacker to become Slimy.
If any of the damage is Piercing damage, taking this Reaction also ends the spell. When this spell ends the bubble pops, allowing you to jump up to 15 feet in a direction of your choosing without provoking Opportunity Attacks.
Slime Trail
Level 2 Conjuration (Druid, Ranger)
Casting Time: Action
Range: 15 feet
Components: V, S, M (Frogspawn)
Duration: Concentration, up to 1 minute
You create a 10 foot wide, 15 foot long Line of slime on the ground, starting at a point you can see within range. When the Line appears, each creature standing in its area must succeed on a Dexterity saving throw or have the Prone condition and become Slimy. A creature other than you that enters the area or ends its turn there must also succeed on that save or fall Prone and become Slimy.
The first time you enter the Line’s space each turn, your Speed increases by 15 feet until the end of your turn.
Bellowing Croak
Level 3 Evocation (Druid, Ranger)
Casting Time: Action
Range: Self (10-foot radius)
Components: V, S, M (Frogspawn)
Duration: Instantaneous
A harrowing croak echoes out from you in a 10-foot Emanation. Each creature within range that can hear you must succeed a Constitution saving throw or take 4d6 Thunder damage. Creatures that are Slimy are affected in a 30-foot Emanation, and take an additional 2d6 damage.
Using a Higher-Level Spell Slot. The damage increases by 1d6 for each slot level above 3.
Frog Rain
Level 3 Conjuration (Druid, Ranger)
Casting Time: Action
Range: 120 feet
Components: V, S, M (Frogspawn)
Duration: Concentration, up to 1 minute
You create a swirling, green cloud in the sky at a point within range that you can see above yourself. It takes the shape of a Cylinder that is 10 feet tall with a 60-foot radius.
When you cast this spell, choose a point that you can see under the cloud. Ephemeral frogs rain from the sky at that point. Each creature within 5 feet of that point makes a Dexterity saving throw, taking 1d8 Bludgeoning damage, 2d6 Acid damage and become Slimy on a failed save, or half as much damage only on a successful one.
Until the spell ends, you can use a Magic Action to call down frogs in that way again, targetting the same point or a different one.
Pollywhomp
Level 3 Transmutation (Druid, Ranger)
Casting Time: Action
Range: Self
Components: V, S, M (Frogspawn)
Duration: Instantaneous
You jump up to 30 feet in a direction of your choosing. As part of casting this spell, choose one of the following options.
Loud Entrance. You land in a destructive manner. After you jump, each creature in a 15-foot Cube originating from you must succeed a Dexterity saving throw or take 2d6 Bludgeoning damage, 2d6 Acid damage and become Slimy.
Vaulting Alacrity. Your leap does not provoke Opportunity Attacks and until the start of your next turn, you gain Resistance to Bludgeoning, Piercing, and Slashing damage caused by Slimy creatures.
Engorge
Level 4 Transmutation (Druid, Ranger)
Casting Time: Action
Range: 5 feet
Components: V, S, M (Frogspawn)
Duration: Concentration, up to 1 minute
You force a Slimy creature within range to make a Strength saving throw, magically swallowing them on a failure. Whilst you are swallowing a creature you cannot speak and your Speed is halved.
While swallowed, the creature is Incapacitated, Blinded and has full cover. At the beginning of each of its turns, it takes 2d8 Bludgeoning damage and 2d8 Acid damage. At the end of each of its turns, the creature can make a Strength saving throw, ending the spell on a success.
When this spell ends, the creature appears Prone in the nearest unoccupied space.
Bullfrog Dart
Level 4 Evocation (Druid, Ranger)
Casting Time: Action
Range: 60 feet
Components: V, S, M (Frogspawn)
Duration: Concentration, up to 1 minute
You fire a shrieking bullfrog at a target within range. Make a ranged spell attack. On a hit, the target takes 6d8 Acid damage and becomes Slimy.
The bullfrog then screams, forcing each Slimy creature in a 30 foot Emanation of the target to succeed a Constitution saving throw or become Poisoned until the spell ends.
Slime Suffusion
Level 5 Conjuration (Druid, Ranger)
Casting Time: Action
Range: 120 feet
Components: V, S, M (Frogspawn)
Duration: Concentration, up to 1 minute
You conjure a 15-foot radius, 120-foot tall Cylinder of Slime centred on a point you can see within range. The are of the Cylinder is Lightly Obscured and acts as Difficult Terrain. When a creature begins their turn in the Cylinder, or when they enter it for the fist time on their turn, they must succeed a Strength saving throw or become Slimy.
Slimy creatures within the area with any Flying, Swimming or Burrowing Speed has that Speed reduced to 0.
